基于C/C++的WebSocket库
libwebsockets
简介
libwebsockets是一个纯C语言的轻量级WebSocket库,它的CPU、内存占用很小,同时支持作为服务器端/客户端。其特性包括:
- 支持ws://和wss://协议
- 可以选择和OpenSSL、CyaSSL或者WolfSSL链接
- 轻量和高速,即使在每个线程处理多达250个连接的情况下
- 支持事件循环、零拷贝。支持poll()、libev(epoll)、libuv
libwebsockets提供的API相当底层,实现简单的功能也需要相当冗长的代码。
构建
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git clone git clone https://github.com/warmcat/libwebsockets.git cd libwebsockets mkdir build && cd build cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/home/alex/CPP/lib/libwebsockets .. make && make install |
Echo示例
CMake项目配置
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cmake_minimum_required(VERSION 2.8.9) project(libws-study C) include_directories(/home/alex/CPP/lib/libwebsockets/include) set(CMAKE_CXX_FLAGS "-w -pthread") set(SF_CLIENT client.c) set(SF_SERVER server.c) add_executable(client ${SF_CLIENT}) target_link_libraries(client /home/alex/CPP/lib/libwebsockets/lib/libwebsockets.so) add_executable(server ${SF_SERVER}) target_link_libraries(server /home/alex/CPP/lib/libwebsockets/lib/libwebsockets.so) |
客户端
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#include "libwebsockets.h" #include <signal.h> static volatile int exit_sig = 0; #define MAX_PAYLOAD_SIZE 10 * 1024 void sighdl( int sig ) { lwsl_notice( "%d traped", sig ); exit_sig = 1; } /** * 会话上下文对象,结构根据需要自定义 */ struct session_data { int msg_count; unsigned char buf[LWS_PRE + MAX_PAYLOAD_SIZE]; int len; }; /** * 某个协议下的连接发生事件时,执行的回调函数 * * wsi:指向WebSocket实例的指针 * reason:导致回调的事件 * user 库为每个WebSocket会话分配的内存空间 * in 某些事件使用此参数,作为传入数据的指针 * len 某些事件使用此参数,说明传入数据的长度 */ int callback( struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len ) { struct session_data *data = (struct session_data *) user; switch ( reason ) { case LWS_CALLBACK_CLIENT_ESTABLISHED: // 连接到服务器后的回调 lwsl_notice( "Connected to server\n" ); break; case LWS_CALLBACK_CLIENT_RECEIVE: // 接收到服务器数据后的回调,数据为in,其长度为len lwsl_notice( "Rx: %s\n", (char *) in ); break; case LWS_CALLBACK_CLIENT_WRITEABLE: // 当此客户端可以发送数据时的回调 if ( data->msg_count < 3 ) { // 前面LWS_PRE个字节必须留给LWS memset( data->buf, 0, sizeof( data->buf )); char *msg = (char *) &data->buf[ LWS_PRE ]; data->len = sprintf( msg, "你好 %d", ++data->msg_count ); lwsl_notice( "Tx: %s\n", msg ); // 通过WebSocket发送文本消息 lws_write( wsi, &data->buf[ LWS_PRE ], data->len, LWS_WRITE_TEXT ); } break; } return 0; } /** * 支持的WebSocket子协议数组 * 子协议即JavaScript客户端WebSocket(url, protocols)第2参数数组的元素 * 你需要为每种协议提供回调函数 */ struct lws_protocols protocols[] = { { //协议名称,协议回调,接收缓冲区大小 "", callback, sizeof( struct session_data ), MAX_PAYLOAD_SIZE, }, { NULL, NULL, 0 // 最后一个元素固定为此格式 } }; int main() { // 信号处理函数 signal( SIGTERM, sighdl ); // 用于创建vhost或者context的参数 struct lws_context_creation_info ctx_info = { 0 }; ctx_info.port = CONTEXT_PORT_NO_LISTEN; ctx_info.iface = NULL; ctx_info.protocols = protocols; ctx_info.gid = -1; ctx_info.uid = -1; // 创建一个WebSocket处理器 struct lws_context *context = lws_create_context( &ctx_info ); char *address = "192.168.0.89"; int port = 9090; char addr_port[256] = { 0 }; sprintf( addr_port, "%s:%u", address, port & 65535 ); // 客户端连接参数 struct lws_client_connect_info conn_info = { 0 }; conn_info.context = context; conn_info.address = address; conn_info.port = port; conn_info.ssl_connection = 0; conn_info.path = "/h264src"; conn_info.host = addr_port; conn_info.origin = addr_port; conn_info.protocol = protocols[ 0 ].name; // 下面的调用触发LWS_CALLBACK_PROTOCOL_INIT事件 // 创建一个客户端连接 struct lws *wsi = lws_client_connect_via_info( &conn_info ); while ( !exit_sig ) { // 执行一次事件循环(Poll),最长等待1000毫秒 lws_service( context, 1000 ); /** * 下面的调用的意义是:当连接可以接受新数据时,触发一次WRITEABLE事件回调 * 当连接正在后台发送数据时,它不能接受新的数据写入请求,所有WRITEABLE事件回调不会执行 */ lws_callback_on_writable( wsi ); } // 销毁上下文对象 lws_context_destroy( context ); return 0; } |
服务器
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static int protocol0_callback( struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len ) { struct session_data *data = (struct session_data *) user; switch ( reason ) { case LWS_CALLBACK_ESTABLISHED: // 当服务器和客户端完成握手后 break; case LWS_CALLBACK_RECEIVE: // 当接收到客户端发来的帧以后 // 判断是否最后一帧 data->fin = lws_is_final_fragment( wsi ); // 判断是否二进制消息 data->bin = lws_frame_is_binary( wsi ); // 对服务器的接收端进行流量控制,如果来不及处理,可以控制之 // 下面的调用禁止在此连接上接收数据 lws_rx_flow_control( wsi, 0 ); // 业务处理部分,为了实现Echo服务器,把客户端数据保存起来 memcpy( &data->buf[ LWS_PRE ], in, len ); data->len = len; // 需要给客户端应答时,触发一次写回调 lws_callback_on_writable( wsi ); break; case LWS_CALLBACK_SERVER_WRITEABLE: // 当此连接可写时 lws_write( wsi, &data->buf[ LWS_PRE ], data->len, LWS_WRITE_TEXT ); // 下面的调用允许在此连接上接收数据 lws_rx_flow_control( wsi, 1 ); break; } // 回调函数最终要返回0,否则无法创建服务器 return 0; } int main() { // 信号处理函数 signal( SIGTERM, sighdl ); struct lws_context_creation_info ctx_info = { 0 }; ctx_info.port = 9090; ctx_info.iface = NULL; // 在所有网络接口上监听 ctx_info.protocols = protocols; ctx_info.gid = -1; ctx_info.uid = -1; ctx_info.options = LWS_SERVER_OPTION_VALIDATE_UTF8; struct lws_context *context = lws_create_context( &ctx_info ); while ( !exit_sig ) { lws_service( context, 1000 ); } lws_context_destroy( context ); } |
封装
为了简化编程复杂度,应该考虑对libwebsockets进行适当封装。本节给出一个简单封装的例子。
客户端封装
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#ifndef LIVE555_WSCLIENT_H #define LIVE555_WSCLIENT_H #include "libwebsockets.h" #ifndef LWS_MAX_PAYLOAD_SIZE #define LWS_MAX_PAYLOAD_SIZE 1024 * 1024 #endif #ifndef SPDLOG_CONST #define SPDLOG_CONST const auto LOGGER = spdlog::stdout_color_st( "console" ); #endif /** * 通用回调函数签名 */ typedef void (*lws_callback)( struct lws *wsi, void *user, void *in, size_t len ); // 用户数据对象 typedef struct lws_user_data { // 缓冲区 unsigned char *buf; // 缓冲区有效字节数 int len; // 用户自定义数据 void *user; // 读写缓冲区之前需要加锁 volatile bool locked; // 指示当前缓冲区的数据的重要性,如果为真,发送之前不得被覆盖 volatile bool critical; // 本次数据发送类型 lws_write_protocol type; // 回调函数 lws_callback esta_callback; lws_callback recv_callback; lws_callback writ_callback; }; void writ_callback_send_buf( struct lws *wsi, void *user, void *in, size_t len ) { struct lws_user_data *data = (struct lws_user_data *) user; if ( __sync_bool_compare_and_swap( &data->locked, 0, 1 )) { unsigned char *buf; char hex[128]= { 0 }; int writ_count; int len = data->len; if ( len == 0 ) goto cleanup; buf = data->buf + LWS_PRE; writ_count = lws_write( wsi, buf, len, data->type ); if ( data->type == LWS_WRITE_BINARY ) { char *phex = hex; for ( int i = 0; i < 16; i++ ) { unsigned char c = *buf++; sprintf( phex, "%02x ", c ); phex += 3; } } LOGGER->debug( "lws_write {} bytes: {}...", writ_count, hex ); cleanup: data->locked = 0; data->critical = 0; data->len = 0; } } static int lws_protocol_0_callback( struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len ) { struct lws_user_data *data = (struct lws_user_data *) user; switch ( reason ) { case LWS_CALLBACK_CLIENT_ESTABLISHED: if ( data->esta_callback )data->esta_callback( wsi, user, in, len ); break; case LWS_CALLBACK_CLIENT_RECEIVE: if ( data->recv_callback )data->recv_callback( wsi, user, in, len ); break; case LWS_CALLBACK_CLIENT_WRITEABLE: if ( data->writ_callback )data->writ_callback( wsi, user, in, len ); break; } return 0; } typedef struct lws_client { struct lws *wsi; struct lws_context *context; lws_user_data *data; int *cycle; // 连接参数 char *address; char *path; int port; void (*fill_buf)( lws_client *client, void *buf, int len, lws_write_protocol type ); void (*fire_writable)( lws_client *client ); }; void fill_buf( lws_client *client, void *buf, int len, lws_write_protocol type ) { lws_user_data *data = client->data; data->type = type; data->len = len; memcpy( data->buf + LWS_PRE, buf, len ); } void fire_writable( lws_client *client ) { lws_callback_on_writable( client->wsi ); // 停止当前事件循环等待 lws_cancel_service( client->context ); } void *lws_service_thread_func( void *arg ) { lws_client *client = (lws_client *) arg; struct lws_context_creation_info ctx_info = { 0 }; ctx_info.port = CONTEXT_PORT_NO_LISTEN; ctx_info.iface = NULL; const struct lws_protocols protocols[] = { { "", lws_protocol_0_callback, sizeof( struct lws_user_data ), LWS_MAX_PAYLOAD_SIZE, 0, 0, LWS_MAX_PAYLOAD_SIZE }, { NULL, NULL, 0 } }; static const struct lws_extension exts[] = { { "permessage-deflate", lws_extension_callback_pm_deflate, "permessage-deflate; client_no_context_takeover; client_max_window_bits" }, { NULL, NULL, NULL /* terminator */ } }; ctx_info.protocols = protocols; ctx_info.extensions = exts; ctx_info.options = LWS_SERVER_OPTION_VALIDATE_UTF8; ctx_info.gid = -1; ctx_info.uid = -1; struct lws_context *context = lws_create_context( &ctx_info ); client->context = context; char addr_port[256] = { 0 }; sprintf( addr_port, "%s:%u", client->address, client->port & 65535 ); struct lws_client_connect_info conn_info = { 0 }; conn_info.context = context; conn_info.address = client->address; conn_info.port = client->port; conn_info.ssl_connection = 0; conn_info.path = client->path; conn_info.host = addr_port; conn_info.origin = addr_port; conn_info.protocol = protocols[ 0 ].name; // 用户数据对象由调用者提供,因为需要提供回调 conn_info.userdata = client->data; struct lws *wsi = lws_client_connect_via_info( &conn_info ); client->wsi = wsi; int *loop_cycle = client->cycle; int cycle = *loop_cycle; while ( *loop_cycle >= 0 ) { lws_service( context, cycle ); } lws_context_destroy( context ); } /** * 连接到WebSocket服务器 * @param address IP地址 * @param path 上下文路径URL * @param port 端口 * @param data 用户数据 * @param loop_cycle 事件循环周期,如果大于等于0则启动事件循环,后续将其置为-1则导致循环终止 * @return */ lws_client *lws_connect( char *address, char *path, int port, lws_user_data *data, int loop_cycle ) { lws_client *client = (lws_client *) malloc( sizeof( lws_client )); client->data = data; client->cycle = (int *) malloc( sizeof( int )); *client->cycle = loop_cycle; client->address = address; client->path = path; client->port = port; client->fill_buf = fill_buf; client->fire_writable = fire_writable; pthread_t *lws_service_thread = (pthread_t *) malloc( sizeof( pthread_t )); pthread_create( lws_service_thread, NULL, lws_service_thread_func, client ); return client; } #endif |
使用客户端封装
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// 创建用户数据对象 lws_user_data *data = new lws_user_data(); data->buf = new unsigned char[LWS_PRE + LWS_MAX_PAYLOAD_SIZE]; data->writ_callback = writ_callback_send_buf_bin; // 注册回调 // 创建客户端 lws_client *ws_client = lws_connect( "192.168.0.89", "/h264src", 9090, data, 10 ); // 发送数据,需要同步 lws_user_data *data = client->data; // GCC内置CAS语义 if ( __sync_bool_compare_and_swap( &data->locked, 0, 1 )) { client->fill_buf( client, sink->recvBuf, frameSize ); client->fire_writable( client ); data->locked = 0; } |
常见问题
error on reading from skt : 104
错误代码104的含义是连接被重置,我遇到这个问题的原因是,Spring的WebSocket消息缓冲区大小不足。
WebSocket++
简介
WebSocket++是一个仅仅由头文件构成的C++库,它实现了WebSocket协议(RFC6455),通过它,你可以在C++项目中使用WebSocket客户端或者服务器。
WebSocket++使用两个可以相互替换的网络传输模块,其中一个基于C++ I/O流,另一个基于Asio。
WebSocket++的主要特性包括:
- 事件驱动的接口
- 支持WSS、IPv6
- 灵活的依赖管理 —— Boost或者C++ 11标准库
- 可移植性:Posix/Windows、32/64bit、Intel/ARM/PPC
- 线程安全
构建
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git clone https://github.com/zaphoyd/websocketpp.git cd websocketpp mkdir build && cd build cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/home/alex/CPP/lib/websocketpp .. make && make install |
Echo示例
CMake项目配置
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cmake_minimum_required(VERSION 3.6) project(websocket__) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_FLAGS "-pthread") add_definitions(-D_WEBSOCKETPP_CPP11_FUNCTIONAL_) add_definitions(-D_WEBSOCKETPP_CPP11_THREAD_) add_definitions(-D_WEBSOCKETPP_CPP11_SYSTEM_ERROR_) add_definitions(-D_WEBSOCKETPP_CPP11_MEMORY_) include_directories(/home/alex/CPP/lib/websocketpp/include /home/alex/CPP/lib/boost/1.65.1/include/) set(SF_CLIENT client.cpp) add_executable(client ${SF_CLIENT}) target_link_libraries(client /home/alex/CPP/lib/boost/1.65.1/lib/libboost_system.so) set(SF_SERVER server.cpp) add_executable(server ${SF_SERVER}) target_link_libraries(server /home/alex/CPP/lib/boost/1.65.1/lib/libboost_system.so) |
客户端
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#include <websocketpp/config/asio_no_tls_client.hpp> #include <websocketpp/client.hpp> #include <iostream> typedef websocketpp::client<websocketpp::config::asio_client> client; using websocketpp::lib::placeholders::_1; using websocketpp::lib::placeholders::_2; using websocketpp::lib::bind; // 消息指针 typedef websocketpp::config::asio_client::message_type::ptr message_ptr; // 打开连接时的回调 void on_open( client *c, websocketpp::connection_hdl hdl ) { std::string msg = "Hello 1"; // 发送文本消息 c->send( hdl, msg, websocketpp::frame::opcode::text ); c->get_alog().write( websocketpp::log::alevel::app, "Tx: " + msg ); } // 连接失败时的回调 void on_fail( client *c, websocketpp::connection_hdl hdl ) { c->get_alog().write( websocketpp::log::alevel::app, "Connection Failed" ); } // 接收到服务器发来的WebSocket消息后的回调 void on_message( client *c, websocketpp::connection_hdl hdl, message_ptr msg ) { c->get_alog().write( websocketpp::log::alevel::app, "Rx: " + msg->get_payload()); // 关闭连接,导致事件循环退出 c->close( hdl, websocketpp::close::status::normal, "" ); } // 关闭连接时的回调 void on_close( client *c, websocketpp::connection_hdl hdl ) { } int main( int argc, char *argv[] ) { client echo_client; // 调整日志策略 echo_client.clear_access_channels( websocketpp::log::alevel::frame_header ); echo_client.clear_access_channels( websocketpp::log::alevel::frame_payload ); std::string uri = "ws://192.168.0.89:9090/h264src"; try { // 初始化ASIO ASIO echo_client.init_asio(); // 注册回调函数 echo_client.set_open_handler( std::bind( &on_open, &echo_client, ::_1 )); echo_client.set_fail_handler( std::bind( &on_fail, &echo_client, ::_1 )); echo_client.set_message_handler( std::bind( &on_message, &echo_client, ::_1, ::_2 )); echo_client.set_close_handler( std::bind( &on_close, &echo_client, ::_1 )); // 在事件循环启动前创建一个连接对象 websocketpp::lib::error_code ec; client::connection_ptr con = echo_client.get_connection( uri, ec ); echo_client.connect( con ); con->get_handle(); // 连接句柄,发送消息时必须要传入 // 启动事件循环(ASIO的io_service),当前线程阻塞 echo_client.run(); } catch ( const std::exception &e ) { std::cout << e.what() << std::endl; } catch ( websocketpp::lib::error_code e ) { std::cout << e.message() << std::endl; } catch ( ... ) { std::cout << "other exception" << std::endl; } } |
服务器
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#include <iostream> #include <websocketpp/config/asio_no_tls.hpp> #include <websocketpp/server.hpp> typedef websocketpp::server<websocketpp::config::asio> server; typedef websocketpp::config::asio::message_type::ptr message_ptr; using websocketpp::lib::placeholders::_1; using websocketpp::lib::placeholders::_2; using websocketpp::lib::bind; void on_open( server *s, websocketpp::connection_hdl hdl ) { // 根据连接句柄获得连接对象 server::connection_ptr con = s->get_con_from_hdl( hdl ); // 获得URL路径 std::string path = con->get_resource(); s->get_alog().write( websocketpp::log::alevel::app, "Connected to path " + path ); } void on_message( server *s, websocketpp::connection_hdl hdl, message_ptr msg ) { s->send( hdl, msg->get_payload(), websocketpp::frame::opcode::text ); } int main() { server echo_server; // 调整日志策略 echo_server.set_access_channels( websocketpp::log::alevel::all ); echo_server.clear_access_channels( websocketpp::log::alevel::frame_payload ); try { echo_server.init_asio(); echo_server.set_open_handler( bind( &on_open, &echo_server, ::_1 )); echo_server.set_message_handler( bind( &on_message, &echo_server, ::_1, ::_2 )); // 在所有网络接口的9090上监听 echo_server.listen( 9090 ); // 启动服务器端Accept事件循环 echo_server.start_accept(); // 启动事件循环(ASIO的io_service),当前线程阻塞 echo_server.run(); } catch ( websocketpp::exception const &e ) { std::cout << e.what() << std::endl; } catch ( ... ) { std::cout << "other exception" << std::endl; } } |
5 Comments On This Topic
[…] 基于C/C++的WebSocket库 […]
写的很好,我能转载吗?
您可以任意转载、修改:D
你好,请教一下,这里面接收消息的函数怎么设置自动触发么,而不是通过轮训的方式一直调用
[…] 这篇博客写的很好,但是我还没有看完 […]